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Good Practice Guidelines for Selecting Images

We understand that it can sometimes be difficult selecting which images should be turned into tactile graphics. We are sometimes sent all of the images which appear in a course or module. But if we were to produce all of those images it could be overwhelming for the student, and potentially quite costly for the organisation involved. The following guidelines are designed to offer assistance in the selection process:

Consider your graphical materials:

  1. Is the real object available for touching?
  2. Can you describe the diagram verbally?
  3. Is there a model available for touching e.g. of body organs or chemistry molecule?

YES - If so, use these methods: it will be more cost-effective and easier for the student.

NO - If the answer is no for these three questions: you should consider using tactile graphics.

Criteria for how to select diagrams for tactile production

  • Review materials well in advance: tactile graphics need time to be produced.
  • Identify the essential graphics only from materials that you use: It is not easy or useful for a blind student to explore large number of graphics, therefore be selective.
  • Identify the objectives of the original materials.
  • Identify key graphics to support those objectives.
  • Specify critical and irrelevant details on each graphic: too much information on a tactile graphic makes it complicated.
  • Can you use a generic graphic instead of using a set of similar graphics or do you need specific graphics?
  • Identify the requirements of the intended user, such as learning stage or ability to use graphics.
  • Meet their needs if possible and provide training as needed.

Once you have selected the appropriate images required, see how to order a new graphic.

 


 

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