Skip Navigation Link

NCTD logo

Tactile Graphics
Conference


Navigation: NCTD home > Conference Home > 2000 > Keynote


Laser and Diamond Knives:
Tactile Graphics & Models in the 21st Century
by Kevin Carey

10th October 2000

At first glance, my credentials as a commentator on tactile maps and diagrams are highly doubtful. In an attempt to grasp the finer points of trigonometry I resorted to disposable wire coat hangers and pipe cleaners. Indeed, whenever I could get my hands on a model or persuade someone to make one, that is exactly what I did. On the other hand I took part in a fascinating dialogue over two years with the RNIB in order to produce a working tactile version of Hofstadter's Godel, Echer and Bach which involved experiments in putting Escher engravings into tactile form. We managed quite well with simple pieces like "Foreground and Background" but much of the rest defeated us. What encourages me to speak now is the narrowing of the gap between the two dimensional presentation and the three-dimensional model.

As with so many other areas of work with information, new and emerging technologies are about to take a great deal of the tedium out of accurate and customised presentation. Let me, then, first of all look at drawing and customisation.

Until recently the skill of the tactile diagram maker has largely lain in collage, in construction, in deciding what elements of a printed representation to sketch in. In anything but the simplest two-dimensional printed image the diagram compiler has to decide how much detail should be included and excluded. There is a balance to be struck, particularly if the finished product is to be part of a book for loan where customisation is not contemplated, between tactile sensitivity and the ability of the brain to hold and relate pieces of information transmitted to it from the fingers; if a detail is too fine it is lost to the finger, if too expanded, the brain has difficulty in coping, the dimensions become too big. Added to this there has always been a problem with accuracy, in many cases the diagram compiler has had to use manual drawing and cutting to produce as near as possible a scale equivalent of a printed image.

Now at least much of the tedium can be taken out of the exercise through the use of computer files of images, maps, diagrams, graphs, which can be manipulated so that the kind of detail that is left in and out can be altered, together with the size of elements, without the true scale being altered.

In turn this leads to an ability to customise both in terms of detail and dimensions while preserving true scale. A congenitally blind person might, for example, be very good with a highly complex arrangement of straight lines but uncomfortable with busy, rococo decoration whereas a newly blinded person, familiar with ubiquitous, ornamental, busy presentations might find less difficulty with this but might not grasp the formal structure of the linear presentation. At least now the art is what to leave out not to draw in and there is plenty of scope for trial and error.

While the adaptability of tactile representation and realisation is a medium-term objective, freeing users from the tyranny of the one-size-fits-all, a much more immediate benefit is surely the tie up between on-screen design and laser cutting devices. Where swell paper provides inadequate definition the laser cutter will take a good deal of pain out of collage preparation and it should also facilitate a much wider and more subtle representation of texture and elevation.

So, together, the ability to take complex images and simplify them rather than having to start with a blank piece of paper, the flexibility of size and richness allowing for customisation and the ability to make much more accurate components for collage will free the creative energies of diagram makers.

The question I ask myself is, given the new techniques, particularly related to the chemistry and performance of paints and other materials which produce images with patinas, how close to Picasso can we get with a specialist paintings scanner and printer? Following on from that, how long will it be before the distinction between the two dimensional representation with some differential texture and materials depth and the three-dimensional model blurs beyond recognition? I think that this is only a question of timing. We may soon want to look at ourselves as diagram and model makers, more concerned with designing tactile artefacts processes than with end products. While this is an exciting prospect for the production of a myriad of useful tactile artefacts, such as city layouts musical stave notation and sports tactical arrays, my own interest is in the ability of technology to transmit representational tactile copies of unique phenomena. Helen knows that I have spent years fighting a guerrilla war in the Pompidou Centre in Paris to get my hands on Brancusi's sculpture of a seal, La Forque, but I would not be so ardent if I could have my own near perfect copy. Somewhere in materials analysis the computer assisted design will switch from directing a laser cutter to a diamond knife.

Which brings us quite handily to the idea of haptics. Not long ago I was privileged to take part in an experiment here which explored haptic object access through a thimble-like access device. As the technology becomes more developed it will be less constraining. ON the basis of the last twenty years of digital development there is absolutely no reason to believe the pessimists who say that this technology only has very limited use and that virtual reality is just a gimmick. Just as we are able to copy and transmit digital files which can drive laser and other kinds of cutting devices, so we can copy and transmit haptic files. Instead of having to use a largely two-dimensional representation, you might read a braille text and look at a haptic three-dimensional version of an object before looking at the two dimensional hard copy. Having got the main coastal outlines of a country in haptic you might be happier with a much more factually presented hard copy of the same territory, or vice versa; you might want the complexity in the haptic and the simplicity in the hard copy. Either way, the ability of haptics to represent reality goes far beyond any static, hard copy, raised line graphic. I am never going to be able to learn from a live horse how it gallops but I might learn it from a haptic representation. People who do not see well are naturally limited in their understanding of moving phenomena. We don't know how bad because research has been so concentrated on reading and writing that our ignorance is both scandalous and pitiful when it comes to moving pictures and road traffic. As for mechanics, we are hopeless. Just as haptics will allow surgeons to practice their skill without endangering a patient, so a blind child will be able to put her hand inside the mouth of a crocodile and feel the jaw close without sustaining an injury.

The realisation which new technologies offer is that of a bridge between reality and scale. Until now we have chosen to represent large objects with smaller, scaled down objects, but the digital environment will allow us to start with reality and gradually scale down or to start with a miniature and gradually scale up so that details are more readily grasped. We are all familiar now with the coffee table plate of a Monet Rouen Cathedral picture and with the plate of a cell as seen through a microscope and we are becoming ever more familiar with the way in which these images can be manipulated, so now it is time to use these techniques for people with visual impairments so that they can drive the scale. This is, I have said, easy in the purely visual field and the technology will develop to make phenomena more immediate. My favourite example of this is the cathedral ceiling that looks from the ground, to most people, like the surface of a Mars Bar but as you get closer to it you can see the gargoyles. There is no reason now why we cannot build a virtual hoist which allows us to make the journey virtually, as if we were being hoisted up towards the ceiling to look at the gargoyles. The tactile experience will never be as refined as this but it will improve as industry wants to do more modelling in three dimensions before finalising product design. Tomorrow's prototypes will be the starting point for extended tactile realisation.

When I say this kind of thing one reaction I often get is "But that will put us out of a rewarding job". I faced the same kind of criticism when I advocated using computers instead of Perkins Braillers for text transcription. Of course, nothing of the sort happened; instead of transcribers having to input accurate code a character at a time they could spend more time on layout and on descriptions of graphics; and although the trend was hardly noticeable at first there is now a steep increase in the quantity of braille being provided.

I want to see the same development in tactile materials. Just as computers have assisted braille production, their power should be harnessed to do more of the basic work so that routine tasks are replaced for the resources producer by genuine craftwork and even, dare I say, artistic endeavour. It does not matter how beautiful some of our creations have been in the past; their preparation has been laborious and has usually had to meet more than one person's need. Contrast the world of vision you live in and imagine what your world would be like if visual imagery were rationed, locked, so to speak, in a visual dark room with an occasional image flashed across a screen.

It is logical in presentations like this to start out with the why and then proceed to the how; but I want to end with the "Why", to leave you with the key message. It may sound rather harsh to say this but in spite of the recognition of the value of the sense of touch to people who can not see well or cannot see at all, the visual impairment industry has largely ignored the aesthetics of touch and the materials to fill the gap; blind and visually impaired people are aesthetically deprived and nowhere is that deprivation more poignant than in the world of tactile materials, of maps, models, rugby line-outs and Escher line drawings.

I promise that whatever you may be giving up what you face will be more interesting and more challenging and be of more benefit to people like me; but the technology will not just manifest itself in these new products. The down-side of rapid change is that the weakest usually suffer worst from it, at least in the short term, so that with every day that goes by the gap between the sighted computer user and the VI user is growing ever wider. Once perhaps only a handful of people in my village had ever seen the Mona Lisa in Paris; a generation ago maybe one in ten had seen the picture in an art book; now it is available to anyone on line. So, the future may be frightening for tactile producers but it is much more frightening for consumers who will be ever further separated from the world they live in, bewildered by conversations about matters of which they know little or nothing.

This conference could hardly have come at a better time, on the verge of computer technology leaving specialised environments and becoming part of the array of domestic, consumer electronics. We are now in a race to see that the gap does not widen between VI people and the rest of the world. We have no time to lose.


Conference 2008
Conference 2005
Conference 2002
Conference 2000

©Copyright RNIB 2008
Disclaimer